If this was all Exoprimal was it would be little more than a fun but ultimately forgettable twist on the hero shooter genre that’s worth a weekend of play, but not much more. Does that make any sense? No, not really! Does it add even more layers of strategy to the match? You bet it does! Does your team use the dominator immediately and try to build a lead or make up ground? Or do you risk saving it for when you’re closer to the end and your opponents’ ultimate abilities are more likely going to be on cooldown, letting you run amok? Who on your team should be the one taking the dominator in the first place? Can your team make do without you while you’re harassing the other team as a dinosaur? All of these are the kinds of quick on-the-fly decisions that make Exoprimal’s multiplayer battles quickly expand to feel much deeper than they might seem after the first round or two. At certain points throughout the match, Leviathan will also allocate a ‘dominator’ to one of the teams, giving one player the ability to transform into a giant carnotaurus or triceratops and wreak havoc on the opposing team for a limited period of time.
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